What ships today
This page separates current user features from internal runtime components and planned cloud services.
Product availability
| Surface | Status | What this means |
|---|---|---|
| VS Code extension | Available | This is the supported BIGGI product. |
| Embedded local runtime | Included | The extension installs, starts, and stops it automatically. |
| Standalone CLI | Not a supported product | Runtime commands may exist for development, but users do not install or operate a separate CLI. |
| Desktop application | Not available | Use the VS Code extension. |
| JetBrains, mobile, or other IDE clients | Not available | VS Code-compatible editors may work, but VS Code is the supported target. |
Available workflows
- Chat-based coding and multi-file edits
- Code, Plan, Ask, Debug, Explore, Gameplay, Game Architect, Tech Art, and Perf agents
- Game Loop tools for Unity, Godot, and browser games
- Agent Manager with multiple sessions, terminals, diffs, and optional git worktrees
- Direct model-provider connections, OAuth where supported, custom providers, and local models
- Inline autocomplete with a separately configured autocomplete provider
- Code actions, generated commit messages, transcript export, snapshots, and task lists
- Project instructions, custom agents, subagents, skills, workflows, plugins, and MCP servers
- Semantic codebase indexing, context compaction, and project memory
- Optional Playwright browser automation
Some capabilities require additional local software. Game Loop needs the matching engine or browser, git-worktree sessions need Git, browser automation needs Chrome or Chromium, and provider-backed features need the corresponding credential.
Game-engine coverage
| Project type | Engine-aware coding | Live Game Loop |
|---|---|---|
| Unity | Yes | Run, inspect, test, screenshot, playtest, profile, build, and selected scene operations |
| Godot 4 | Yes | Run, inspect, test, screenshot, playtest, profile, build, and selected scene operations |
| Browser games | Yes | Run, inspect, test, screenshot, playtest, profile, and build for supported web projects |
| Unreal and other engines | Coding assistance | No dedicated live Game Loop adapter in the current release |
Exact engine operations depend on the project, installed editor version, display availability, and whether BIGGI can establish its local bridge or browser session. BIGGI reports unavailable operations as capability gaps.
Provider and account model
The current release is bring-your-own-provider:
- Connect a provider API key or supported provider login from the extension.
- Requests go from the local runtime to the provider you selected.
- The provider owns pricing, quotas, rate limits, and billing.
- You do not need a BIGGI account for direct-provider use.
Not currently available
The following are not current user features:
- Managed BIGGI credits, subscriptions, or gateway billing
- Team seats, organization dashboards, SSO, audit logs, or enterprise policy controls
- BiggiClaw
- The cloud-backed BIGGI Marketplace
- Cloud agents or hosted workspaces
These surfaces may appear in source code behind disabled flags or in development plans. Their presence in the repository does not make them part of the supported release.
The source of truth for a user-facing capability is the released VS Code extension. Contributor docs may describe internal architecture, test gates, or future proposals that are not product instructions.