Editor-native when warm. Batchmode when cold.
- Warm local editor bridge with domain-reload recovery
- Compile autopilot and structured Unity console errors
- Static and live scene queries, including runtime clones
- SerializedObject scene and prefab edits with Undo
- GUID-safe asset moves, reference graphs, and .meta hygiene
- Project-owned state, invariant, and synchronous action contracts
- Animator, NavMesh, physics, and optional Input System snapshots
- EditMode/PlayMode tests and warm-up profiling with p50/p95/p99
- Semantic scenarios with watches, invariant guards, and provenance

