VS CODE CONNECTED

The engine is in the room.

Chat, engine tools, permissions, snapshots, diffs, and parallel agents share one workspace-aware runtime—without turning your editor into a dashboard.

ENGINE DETECTIONGAME LOOP TOOLSWORKTREE ISOLATIONREVIEWABLE EVIDENCE
The Game Loop

Run the game from the conversation

Engine actions appear as first-class, reviewable tools. BIGGI can read the real console, query a scene, repair a serialized reference, replay the failure, and attach the evidence without asking you to shuttle errors between windows.

  • Unity editor bridge and Godot runner selected automatically
  • Static and live scene queries with root-cause hints
  • Tests, screenshots, profiling, and playtests rendered in chat
Agent Manager

Explore several implementations safely

Start independent tasks or ask for up to four versions of the same idea. Each worktree has its own session, branch, terminal, live diff, permissions, and model.

  • Parallel worktrees keep experiments off your working branch
  • Compare models or approaches against the same prompt
  • Apply selected files locally, merge, or open a pull request
Review and recover

Every change leaves a trail

Open the diff attached to a message, inspect unified or split views, and use Git-backed snapshots when you need to return to an earlier state.

  • Line-level diffs tied to the message that caused them
  • Granular Allow, Ask, or Deny permissions per tool
  • Snapshots make agent changes reversible from chat
VS Code field notes

Before you install.

Does the Game Loop run inside VS Code?

Yes. The extension talks to the same local BIGGI runtime as the CLI. Unity work uses the running editor bridge when available, while Godot can run headlessly or capture a windowed screenshot when the task needs visual evidence.

How do parallel agents avoid overwriting each other?

Agent Manager can put every task or alternative version in its own git worktree. You review each live diff and decide whether to apply files locally, merge the branch, or open a pull request.

Do I have to use the BIGGI gateway?

No. Use provider keys you already have or a supported local model. The extension and Game Loop work the same way either way.

Does it work in VS Code-compatible editors?

BIGGI targets standard VS Code APIs and supports VSCodium. Other forks can vary when they restrict extension APIs or marketplace installation.

EXTENSION READY

Put the running game beside the code.

Open your Unity or Godot project and give BIGGI a mechanic to prove.

Install for VS Code